Unity
Games, interactive applications, and kiosk experiences.
Project TrapLost MarblesBallroomNeeds SaltA technical toolkit built through game development, interactive applications, creative technology, and real-world project work.
Game mechanics & UI implementation: developing gameplay systems, player interactions, and in-game interfaces with Unity and C#.
Games, interactive applications, and kiosk experiences.
Project TrapLost MarblesBallroomNeeds SaltGameplay systems, application logic, and interaction programming in Unity.
Project TrapLost MarblesBallroomBuilt a game using C++ and gained experience with game programming fundamentals.
Familiar with JavaScript fundamentals and core programming concepts.
Familiar with Java fundamentals and object-oriented programming concepts.
Familiar with HTML fundamentals and structuring web content.
UI/UX design, digital art & animation: designing interfaces and user interactions, creating illustrations and game assets with tools such as Photoshop, Illustrator, Procreate, and Krita, and working with 3D modelling and animation in Maya and 3ds Max.
Worked with 3D models and prepared 3D assets for implementation in Unity.
Used for 3D modelling and animation.
Used for 3D modelling and animation.
Used for posters, visual content, UI design, and game assets.
Used for graphic and UI design, including the card designs for Veridian.
Used for digital illustration, UI elements, game assets, and pixel art.
Used for character art, game assets, and digital illustration.
Used specifically for creating pixel-art assets.
Version control and code collaboration.
Lost MarblesBallroomNeeds SaltDocuments, spreadsheets, and presentations.
Notes, project documentation, and organizing information.
Task boards and project organization.
Lost MarblesTask tracking and project coordination.
Developed applications for LiDAR sensor input. My experience is in software development, not hands-on sensor setup or operation.
Developed Unity applications using Kinect input for interactive experiences.
Interactive applications and visitor-facing touchscreen experiences.
Technology research and concept development for exhibition experiences.
Experience with projection-based concepts and event technology projects.
Exploring and developing ways to integrate AI into interactive applications and visitor experiences.
Website creation and maintenance.
Website creation and maintenance.
Teaching programming and creating learning activities.
Teaching coding through visual programming.