Tools & technologies

A toolkit for games
& interactive experiences.

A technical toolkit built through game development, interactive applications, creative technology, and real-world project work.

01 / Toolkit

Game development & programming

Game mechanics & UI implementation: developing gameplay systems, player interactions, and in-game interfaces with Unity and C#.

Project Experience

C++

Built a game using C++ and gained experience with game programming fundamentals.

Academic Experience

JavaScript

Familiar with JavaScript fundamentals and core programming concepts.

Academic Experience

Java

Familiar with Java fundamentals and object-oriented programming concepts.

Academic Experience

HTML

Familiar with HTML fundamentals and structuring web content.

02 / Toolkit

Art, design & 3D

UI/UX design, digital art & animation: designing interfaces and user interactions, creating illustrations and game assets with tools such as Photoshop, Illustrator, Procreate, and Krita, and working with 3D modelling and animation in Maya and 3ds Max.

Working familiarity

Blender

Worked with 3D models and prepared 3D assets for implementation in Unity.

Working familiarity

Maya

Used for 3D modelling and animation.

Working familiarity

3ds Max

Used for 3D modelling and animation.

Working familiarity

Adobe Photoshop

Used for posters, visual content, UI design, and game assets.

Working familiarity

Adobe Illustrator

Used for graphic and UI design, including the card designs for Veridian.

Working familiarity

Procreate

Used for digital illustration, UI elements, game assets, and pixel art.

Working familiarity

Krita

Used for character art, game assets, and digital illustration.

Working familiarity

Piskel

Used specifically for creating pixel-art assets.

03 / Toolkit

Development & Project Tools

Productivity

Microsoft Office

Documents, spreadsheets, and presentations.

Productivity

Notion

Notes, project documentation, and organizing information.

Project coordination

Trello

Task boards and project organization.

Lost Marbles
Project coordination

ClickUp

Task tracking and project coordination.

04 / Toolkit

Interactive technologies

Application development

LiDAR applications

Developed applications for LiDAR sensor input. My experience is in software development, not hands-on sensor setup or operation.

Application development

Kinect

Developed Unity applications using Kinect input for interactive experiences.

Project experience

Touchscreen systems

Interactive applications and visitor-facing touchscreen experiences.

Research & concepts

Transparent OLED

Technology research and concept development for exhibition experiences.

Project experience

Projection-based experiences

Experience with projection-based concepts and event technology projects.

Project experience

AI-Enabled Interactive Experiences

Exploring and developing ways to integrate AI into interactive applications and visitor experiences.

05 / Toolkit

Web Tools

Website tools

Wix

Website creation and maintenance.

Website tools

WordPress

Website creation and maintenance.

06 / Toolkit

Teaching & Learning Tools

Teaching experience

Microsoft MakeCode

Teaching programming and creating learning activities.

Teaching experience

Scratch

Teaching coding through visual programming.

Have an opportunity
at the intersection of
technology & experience?

Let’s talk